One of these villages, Blain, has been recently finding livestock dead in their corrals. They were torn to shreds, barely recognizable as the cows and swine they once were. Most of the muscle and entrails were missing, as if consumed by some horrible creature. Obviously this is an issue, as these ranchers are a primary food source for Fyne; missing livestock and frustrated ranchers means lower yield of meat and milk.
The city of Fyne, on the other hand, has its own share of problems. People have been found dead in their homes, on the streets, and in the canals running through the city. Not just ‘worthless’ commoners, no; even nobles have been found slain in their mansions. And the mode of death is the stranger thing; the only damage to the body is two puncture wounds on the neck—not to mention the complete lack of blood in the corpse.
Linking to a page with different text
If you don’t want to use the page’s name as the link text, you can specify your own text by placing a vertical bar | and the link text in the link like so: The Text To Display
Linking to characters and items
To link to a character or item, use the same double square brackets, but also use a colon. The text to put in the brackets is the slug for the character. Here is an example: Retread
If your character has no slug, you can use the ID number, like so: Retread.
For PCs and NPCs in your campaign, you can just use the PC/NPC Link Lookup in the sidebar to the right. It’s quite handy!
Linking to characters and items with different text
Just like wiki links, it’s possible to link to a character or item using alternate text. Here’s an example: James Rhodes
HTML and Textile
To style things how you want, you can use either HTML (with some restrictions) or a simple formatting language called Textile. It’s up to you, but Textile is pretty easy, while simultaneously allowing for lots of customization.